Bitcraft
Bitcraft is a resource-production game built on the Digital Objects Network. Every resource, tool, and production facility in it is a Digital Object, and every gather, craft, mine, and upgrade is a proved action. 27 classes and 134 actions.
Unlike the other examples, Bitcraft ships as a desktop application rather than
a plugin alone. The app bundles its own driver daemon, the bitcraft plugin,
and the game UI, so it does not need a separate driver install.
Installing
Installers are attached to each release:
| Platform | Installer |
|---|---|
| macOS (Apple Silicon) | bitcraft-<version>-aarch64-apple-darwin.dmg |
| macOS (Intel) | bitcraft-<version>-x86_64-apple-darwin.dmg |
| Windows (x86_64) | bitcraft-<version>-x86_64-pc-windows-msvc.exe |
| Linux (x86_64) | bitcraft-<version>-x86_64-unknown-linux-gnu.AppImage |
The app keeps its objects, settings, and installed plugin in ~/.bitcraft/,
separate from a standalone driver's ~/.dobj/, and runs its daemon on
127.0.0.1:7727. It uses the same
hosted synchronizer and relayer as the
standalone driver. On first launch it builds its ZK circuits and creates a
starter pocketknife.
Gameplay
- A pocketknife is created from no inputs and gathers wood, stone, and iron slowly, with a small proof of work per gather (about 15, 30, and 60 seconds on a modern CPU).
- Sticks are made from wood. Axes (wood, then stone, then iron) chop 2, 3, or 4 wood per use and break after 100 uses.
- Three production facilities can each be built and then upgraded from level 1
to level 10, with costs doubling at every level:
- a quarry mines stone, more per action at higher levels;
- a mining drill mines iron, coal, and geodes, consuming 5 wood per action;
- a pumpjack pumps oil into a barrel for 5 coal. The player chooses the number of steps, and each step is serial (non-parallelizable) work.
- A geode cracks open into one of six gems: quartz, amethyst, sapphire, emerald, ruby, or diamond.
- Buckets hold a count of one resource, and a barrel holds oil. Facility upgrades spend buckets rather than individual objects.
- Bits are the game's currency. Wood, stone, and iron convert to 1, 2, and 5 bits; gems convert into a bucket of bits, from 100 for a quartz to 320,000,000 for a diamond.
Classes
| Group | Classes |
|---|---|
| Resources | Wood, Stone, Iron, Coal, Stick, Geode |
| Gems | Quartz, Amethyst, Sapphire, Emerald, Ruby, Diamond |
| Containers | BucketOfWood, BucketOfStone, BucketOfIron, BucketOfCoal, BucketOfQuartz, BucketOfBits, BarrelOfOil |
| Tools | Pocketknife, WoodAxe, StoneAxe, IronAxe |
| Facilities | Quarry, MiningDrill, Pumpjack |
| Currency | Bit |
What it demonstrates
- Proof of work bound to the tool. Every proof-of-work action grinds the
nonceof the tool it uses, after every other update to that tool, so the work bounds the tool's new commitment. A tool's first nonce is the grounding block's hash. Work toward a tool's next use can only start once its previous use is mined, and a nonce mined for one tool state proves nothing for any other, so resources cannot be premined. - Randomness from the work itself. A geode records the drill's new commitment, and cracking it compares that value against the geode's gem thresholds, so which gem a geode holds is decided by the mining work.
- Serial work. Each pumpjack step is a computation that cannot be parallelized, so oil output cannot be sped up by adding cores.
- Quantities in one object. Buckets and barrels carry a count, so a recipe that needs hundreds of a resource spends one object rather than hundreds.
Agents
The app installs bitcraft-dobj and bitcraft-dobj-mcp-proxy, wrappers
around the CLI and the MCP proxy that connect to the running app's daemon. The
game's toolbar can open Claude or Codex with the Bitcraft data folder selected
and a player prompt filled in. For agents without shell access, enable MCP
with bitcraft-dobj settings set --mcp on and connect the agent to
http://127.0.0.1:7728/mcp.
Source
examples/bitcraft/: the plugin.plugin.rhaiandmanifest.tomlare generated bysrc/main.rs.apps/bitcraft/: the desktop app (Tauri host and game UI). Its README covers building and running it from a checkout, starting withjust bitcraft-dev.